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James Marantette

is a composer, Audio Engineer, And Designer based out of Oregon. 

 
 
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Games

 

Archmage Rises

In Early Access

Music, Sound Design

Music Direction and Audio Implementation

Combat Design and in-game ability implementation

Grindcraft 2

Music

The Lost Legends of Redwall: Anthology

Music, Sound Design, Dialogue Editing

Music direction and Audio Implementation.

Level Design and Gameplay/Pacing Assistance

Escape the Gloomer

Music, Sound Design, and Dialogue Editing

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Music

A few tracks from the games above.

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DESIGN


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  • Redesigned several levels in The Scout Act 1 to better leverage puzzles and narrative

  • Incorporated known mechanics and worked with programming to tighten up player interactions with the AI

  • Worked with cinematic team and prop art team to clean up geometry, camera work, and add narrative flourish

  • As a team, after launching our large Act 1 patch with several redesigned levels, we jumped up 11% on Steam reviews


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  • Worked with Probuilder in Unity to graybox levels in The Scout

  • Built interesting ways to use known traversal mechanics to reach bonus content

  • Worked closely with the writing team to ensure the gameplay experience echoed and amplified the narrative being told

  • Managed the sprint and oversaw the task lists for the other departments during production to keep the vision and experience focused


  • Worked directly with storyboard artists to develop timing and camera work for big gameplay moments

  • Worked with concept artists to develop gameplay spaces and props with the player, our mechanics, and design goals in mind

  • Worked with programming to find solutions for new mechanics or to rethink how we implement older mechanics

  • As the audio lead on these projects, there is always an acute awareness of how audio impacts the gameplay - the experience has audio and dialogue in mind from the start

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Trailers

 

Clone Drone in the Danger Zone

Work: Music

Ostranauts Teaser

Work: Sound Design

Lost Legends of Redwall: The Scout Trailers

Work: Music and Sound Design in all marketing material

Tech Support: Error Unknown Announcment

Work: Music and Sound Design

Archmage Rises Announcment

Work: Music and Sound Design

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More Music

 

Additional tracks from various projects.

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James Marantette

 

Based out of Portland, James Marantette is a composer and sound designer with a fervent love for everything audible: big strings, massive synth riffs, lighthearted jigs, the broken heating unit, that one beep the stove makes, and the wonderfully sad call of his cat when attention is demanded. In nearly every noise, a fantasia of small parts working together to express something grand. James finds a passion in the exploration, in the spaces between normal and expected. His works will always remain grounded, while they venture out for that bit of magic just beyond.

 

 
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Contact

 
 

Background Artwork by Jeremy Adams and JMax

Courtesy of Soma Games